By Luke Ahearn
Video game artists, architects, simulation builders, net designers and lovers alike can discover ways to create every little thing from bricks to books in Photoshop with this step by step educational advisor. simply because texture is ninety nine% of what a gamer sees whilst enjoying, this subject merits massive insurance yet has gotten little recognition. not like something out there, this publication is the 1st of its sort to supply an in-depth advisor to online game texturing with 1000s of high quality examples. This advisor teaches every thing a video game artist might want to know--from discovering textures, uncomplicated creative ideas, instruments and methods, to express step by step tutorials that specify tips to create textures for a myriad of environments. The aim of this e-book is to offer the reader a consultant that would truly aid them safe a role as a developer/artist-even delivering them with photographs created utilizing the tutorials that may be utilized in a portfolio.* examine every thing you want to create beautiful, expert textures from one effortless to stick with advisor which gains tutorials and over 500 top quality photographs* keep on with the step by step tutorials to benefit the best way to create compatible photos that you could upload for your portfolio and WOW potential employers* significant other CD contains pattern textures and digital models of pictures you observed within the book-all the instruments you would like in a single place!* Hit the floor working or get a leg up at the pageant with the information, methods, and actual global examples featured during this accomplished advisor
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Extra resources for 3D Game Textures: Create Professional Game Art Using Photoshop
Figure 1-15 The saturation of the color red at 100% and decreasing to 0% by adding white. Figure 1-16 The brightness of the color red at 100% and decreasing to 0% by adding black. RGB numbers and notice how the red in RGB doesn’t change, but the green and blue do. Brightness Brightness is the amount of black in the color. In Figure 1-16 you can see the brightness of a color being decreased. As in the previous example discussing saturation, you can open the color picker in Photoshop and this time, instead of decreasing the saturation, you can decrease the brightness by dragging down.
The image you see in a game may only be 256 by 256 pixels (you can often see the pixels if you look) but is most certainly a smaller and more optimized copy of the original PSD file. While the smaller, compressed game image may be 40 k in file size, the original PSD file may easily be 40 Megabytes or larger. Photoshop saves lots of other data specific to the PSD format and useful in image creation such as layers, levels, alpha channels, adjustment layers, layer effects, text layers, layer sets—and a great deal more, even audio files and attached notes.
Here I wanted to point out how a simple shape can be turned into an ornate hinge with little effort. The top image is the original digital photo of the hinge. I drew the shape of the hinge in Photoshop. You may notice that I drew the screws separately. This is because you need the shapes separately to work with them in Photoshop; you will see why later in the book. In Photoshop I applied and adjusted the Layer Effects and then colored the hinge close to the overall color of the original. After that it was a matter of applying the right filters and doing some hand work to get the edges looking right.